Nations and Factions
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Islands of the Shattered Ocean and some of the shores.
The people of the islands of the Shattered Ocean were once divided and fought among themselves. Some of the smaller islands banded together for mutual protection. With their combined fleets, they were able to deter the fleets of the larger islands from pillaging their lands. Then, one of the large islands had a disease run through their crops. The island’s people were weakened and there was much debate among the alliance of small islands on whether to attack the large island and expand the alliance’s lands. Another idea was introduced and eventually carried out. The small islands shared their food in exchange for the rulers of the large island swearing to never attack the alliance. Eventually, the large island also pledged to aid and defend the smaller islands. Through more diplomacy and some conquest, this alliance eventually spread across most of the Shattered Ocean. They decided to make the alliance official and created a treaty for all the island rulers to sign. This treaty brought all islands in the alliance under the name of the Brimmahg Confederacy, and established, among other things, permanent non-aggression between the Confederacy’s members and a common currency.
Eventually, all the islands and some regions on the shores of the Shattered Ocean joined the Brimmahg Confederacy. It has grown into an economic powerhouse and their navy is fearsome to behold.
Each island or region rules itself in whatever manner it sees fit, but all abide by the treaty establishing non-aggression and common currency between members of the Brimmahg Confederacy. Representatives from each island typically meet once a year to make requests, share information, and discuss recent events. During crises, these representatives meet more often and make decisions about what to do.
The Fadafir kingdom was founded by Langmann, a raider who sailed the Shattered Ocean. He attacked an enlightened elf village where the Ranara river flows into the Shattered Ocean. This attack is considered the start of the First Great Human-Elf War. After taking the village, Langmann decided to stay there and crown himself king. He founded a city on the ruins of the old elf village, using the elves’ old slaves for labor, and thus began the Fadafir Kingdom, which roughly translates to “kingdom of the enduring men”. The city that Langmann founded eventually (after several dialect changes) became known as Longport.
Langmann’s descendants expanded the Fadafir Kingdom, starting the Second Great Human-Elf War, and eventually founding Rivers’ Crossing. His descendant Andres Frederik Longfellow was a military failure and the humans lost a lot of ground to the elves under his rule. The great flooding of Longport happened during Andres’ reign. The people looked to him for aid after the flood but he failed to do anything for them. The people’s desperation turned to hate and they stormed Andres’ holdings, hoping to find supplies to alieve their suffering from the losses caused by the flood. They found nothing and turned towards Andres, who they perceived to be the source of all their troubles in the war-torn land. The people ran him out of Longport. He fled to Rivers’ Crossing.
No king has since succesfully claimed the throne of the Fadafir Kingdom, though many squabbling lords have tried. In current times, each lord rules over his own land, answering only to himself. In the last few years, the elves have grown bold in their raids of the kingdom and the lords have reluctantly agreed to cooperate militarily under Lord Eric Indaren, who has had much success fighting the elves in his lifetime.
The lands of the Bulanti Nation consist of the southern islands of the Frostmelt Sea and the western shore, on the edge of the Tirim Desert.
The government of the Bulanti Nation is a theocracy, ruled by the religion of the Bulanti Nation. The religion worships The Celestials. The religion has an order devoted to each Celestial and the orders are arranged in the following hierarchy:
The people of the Bulanti Nation once wandered as nomads in the Tirim Desert. It is said that for many years, Edromyn was wrathful towards the people, for they had turned away from the gods in the past. Nostiarna took pity on the people of Daern and at times, shielded them from Edromyn’s anger. At length, the Celestials convened and decided to bring the people of Daern back into their arms. Edromyn’s wrath waned and Ruthaen took to the sky, shining red and leading the people of Daern out of the desert. The people came to the shores of the Frostmelt Sea and formed the Bulanti Nation.
The Bulanti Nation raises many goats for food. They also grow wheat, dates, olives, and mustard trees for food and for export to the Fadafir Kingdom. They have some mining outposts in the Teorran Range and a fair craftsmen of decorative metal items. They also are known for making beautiful pearl jewelry.
The people of the Bulanti Nation are generally devout followers of the religion of the Celestials. They live their lives following the morals of their religion. Non-human races are typically shunned in the Bulanti Nation and the other gods are seen as false or as demons, though some scholars in the Bulanti Nation postulate that the other gods are merely the Celestials seen through a different lens. As their religion revolves around the Celestials, who roam the skies of Daern, the Bulanti Nation has fairly advanced astronomy.
The Core started in the Brimmahg Confederacy, the human nation in the Shattered Ocean. They have expanded their operations to the other human nations over the years.
They consider themselves to be the core force of humanity, hence their name.
Their publicly stated goal is to unify humanity.
The Core is not necessarily anti-other races, but it is definitely pro-human.
Opinions on illithid differ amongst Core members, as many humans (especially those in the northern nations) see illithids as the natural and correct end to a human life. This idea is generally less accepted in the Bulanti Nation.
The Core is organized into 4 divisions:
1 – community service, this division runs establishments like soup kitchens and homeless shelters for human communities.
2 – finances, this division conducts fund raises and negotiates contracts to secure finances for The Core.
3 – political, this division includes speakers and politicians that work to get laws passed in the human nations that support The Core’s values.
4 – management, this division manages the other division and sets the policies and goals of The Core.
Molroito, the Slave Hunters. This group of elves conducts raids on human villages to gather slaves, as well as tracks and captures any slave that manages to escape. They wear masks made of wood and most are expert marksmen.
The Illithid Scriveners have devoted themselves to the recording of history and knowledge in Daern. They run the Void Temples and record the memories of any who come to end their life journey and be the framework of a new Illithid. The Scriveners also have some members who travel the world, recording any history or knowledge that they find.
For significant historical events, the Scriveners will look at many memory tablets of those that were involved in the event. In this way, they see multiple perspectives of the events and are able to get an accurate account of it.
We live in the darkness to fend the world above from the evils below.
We will oppose the horrors beneath who would cast all into oblivion.
We will protect knowledge so that it may be spread.
We are the Deepguard.
This is the creed of the Deepguard.
For many years, the Deepguard consisted of only illithid. The illithid found that the Deepguard needed more forces to uphold its creed effectively. In the year 634, a new agreement was reached between illithids and humans in which criminals may choose to either accept their punishment or to join the Deepguard and be pardoned from their crimes. In this way, the Deepguard was able to gain more forces to defend the world above and humans are able to get criminals out of their communities. Other races that commit crimes in the human nations are also allowed to choose between punishment and joining the Deepguard. Though rare, non criminals may also voluntarily join, but must accept the same procedures as criminals.
When a criminal joins, they are marked with a psionic tattoo on their face by Deepguard Keepers. This tattoo allows the illithid members of the Deepguard to easily dominate the mind of the former criminal, though they do this only if the new Deepguard member tries to escape or harm any other member.
Criminals who become Deepguard members receive basic training in how to fight. If the former criminal is a magic user, the Deepguard allows and assists with further study of magic, unless the member uses magic against other members. Deepguard members then are assigned to an illithid Deepguard Captain and begin their duties.
Both genders are allowed into the Deepguard and marriage, or more casual relations, are allowed so long as it does not interfere with the duties of the Deepguard. If a woman in the Deepguard gets pregnant, she (and sometimes the father) are stationed in the safer Deepguard garrisons, nearer to the surface until the baby is born and weaned. The baby is then typically adopted out and when it is grown, is allowed to visit its parents from time to time.
Unruly Deepguard members end up serving under the sternest, most veteran illithid Deepguard Captains and are stationed in the deepest outposts, where there are less Deepguard members to do violence against and more creatures of the Deep.